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Revenge of the Savage Planet Review: Is It Worth It? (2025)

Sequels that respect what came before while finding their own voice are rare. Revenge of the Savage Planet, out May 8 on PC, PS5, and Xbox, does exactly that — it keeps the silly, colorful exploration of the 2020 original but polishes nearly every rough edge.

Release date: May 8, 2025 ·
Metacritic score: 76 (Generally Favorable) ·
Developer: Raccoon Logic ·
Sequel to: Journey to the Savage Planet (2020) ·
Platforms: PC, PlayStation 5, Xbox Series X/S

Quick snapshot

1Confirmed facts
2What’s unclear
  • Exact game length (estimates range 8-12+ hours)
  • Crossplay availability not confirmed
  • Split-screen support unconfirmed
3Timeline signal
4What’s next

Eight core facts at a glance, one pattern: the sequel delivers more of everything — but at a cost of brevity.

Fact Detail
Release date May 8, 2025
Developer Raccoon Logic
Publisher Raccoon Logic
Platforms PC (Steam, Epic), PlayStation 5, Xbox Series X/S
Price $39.99 (Steam)
Metacritic 76 (based on 38 critic reviews)
Player count 1-2 (online co-op)
Crossplay Not confirmed (likely platform-specific)

Is Revenge of the Savage Planet worth it?

The biggest question anyone asks before buying: does this game deliver enough to justify the price tag? Let’s start with the numbers.

How long is the game?

Campaign length is one of the most debated points. Game Informer reports a “12-plus hour” main path with side quests and bosses. Other outlets like GameGrin estimate closer to 8–10 hours for the main story. Completionists can expect around 15 hours.

What is the Metacritic score?

As of May 2025, Metacritic gives it a score of 76, based on 38 critic reviews, labeled “Generally Favorable.” COGconnected rated it 80/100, calling it a “must-play.” The score sits slightly above the original Journey to the Savage Planet, which holds a 74 on the same platform.

What does the community say?

On Steam Community, early reactions are overwhelmingly positive, praising the humor, color palette, and co-op fun. Some players note the game ends too soon. The general sentiment: if you liked the first game, you’ll enjoy this one — but spare the expectation of a 40-hour epic.

The trade-off

Raccoon Logic bets on quality over quantity: a tight, polished 10-12 hour adventure at $39.99. For players who prefer shorter, replayable experiences, this is a win. If you measure value by hour-per-dollar, it might feel lean compared to sprawling RPGs.

The pattern: length is the only real knock against Revenge. For a $39.99 title, a 10-12 hour campaign sits in a reasonable range, but completionists should temper expectations.

Can you play Revenge of the Savage Planet without playing the first one?

Yes — and here’s why.

What is the story connection?

The story picks up after the events of Journey, but you play as a new employee of Alta Global, a corporation that bought out the bankrupt Kindred Aerospace. The protagonist was frozen for 100 years, awakening to a changed galaxy. GameGrin explains the setup: it’s a direct sequel in setting, but the characters and mission are entirely new.

Can I jump in without playing the first?

Absolutely. There are callbacks and references, but the gameplay and story are self-contained. You won’t miss critical context. Game Informer notes that Revenge is “standalone enough” for newcomers. The tutorial effectively introduces mechanics again, and the tone is welcoming.

Why this matters: Newcomers can start here without FOMO. Veterans get the inside jokes both ways.

Is Revenge of the Savage Planet a sequel to Journey to the Savage Planet?

Yes, and it’s more than a simple follow-up.

What changed from the first game?

The biggest shift is perspective: Game Informer confirms the game moves from first-person to third-person view. Exploration now spans multiple planets with distinct biomes, rather than a single world. Upgrades include crafting, swimming, spelunking, and climbing. The tone is intentionally sillier, with more satire and visual gags.

Who developed it?

Raccoon Logic, a studio formed by former Typhoon Studios employees — the original creators of Journey. They retained the rights to the IP after Google shut down Stadia Games. TheXboxHub describes it as a “worthy successor” that builds on the foundation without reinventing it.

The catch: Evolved mechanics make it feel fresh, but fans of the first game’s first-person style may need a moment to adjust.

Is Revenge of the Savage Planet better than the first one?

Early critical consensus leans yes.

Graphics and world design

Environments are larger, more colorful, and more varied. Multiple planets replace the single biosphere of Journey. Game Informer praises the “consistently rewarding exploration” and greater visual diversity.

Combat and mechanics

Combat feels more dynamic with a third-person camera, improved weapons, and movement upgrades. Enemies are not bullet sponges, and the game is forgiving — death means immediate respawn with minimal penalty. TheSixthAxis calls it “forgiving and chilled” despite combat threats.

Humor and tone

Reviewers consistently use the phrase “bigger, better, sillier” — as seen in early YouTube coverage. The satire is sharper, the writing punchier. Metacritic describes it as a “delightful co-op experience perfect for shared play.”

The implication: incremental improvements add up to a better overall game, even if the core DNA is the same.

Is Revenge of the Savage Planet difficult?

No — and that’s by design.

Difficulty settings

There are no difficulty options. The game aims for a consistent, accessible experience. YouTube reviewers note that players die occasionally but respawn immediately with no progress loss.

Combat challenge

Enemies have modest health pools, and the player’s arsenal grows quickly. The emphasis is on fun, not punishment. TheSixthAxis says combat “mildly diminishes impact” because it’s so forgiving.

Puzzle difficulty

Platforming and puzzles are moderate. The game encourages experimentation without tedious backtracking. Exploration is rewarded consistently, as Game Informer highlights.

The trade-off: Accessibility is a strength, but hardcore gamers seeking a serious challenge may find it too casual.

Five key areas where Revenge evolves from its predecessor, one pattern: incremental improvements that add up to a better overall package.

Aspect Journey to the Savage Planet (2020) Revenge of the Savage Planet (2025)
Perspective First-person Third-person
Number of planets Single planet Multiple planets
Campaign length ~8 hours ~10-12 hours
Co-op 2-player online 2-player online + couch co-op
Metacritic score 74 76
Difficulty Moderate Low, forgiving
Tone Silly Sillier, more satirical
What the numbers mean

Each of those incremental improvements — from perspective shift to tone polish — contributed to a 2-point Metacritic bump. That’s not a revolution, but it reflects a clear step forward in execution.

From spec sheet to purchasing decision, the numbers tell a consistent story.

Specification Detail
Release date May 8, 2025
Developer Raccoon Logic
Publisher Raccoon Logic
Platforms PC (Steam, Epic), PlayStation 5, Xbox Series X/S
Price $39.99 (Steam)
Metacritic score 76 (38 reviews)
Player count 1-2 (online + couch co-op)
Crossplay Not confirmed
Genre Action-adventure
Perspective Third-person
Campaign length 8-12 hours (main story)
Age rating Not rated

Upsides

Downsides

  • Short campaign may leave some wanting more (Steam Community forum)
  • No difficulty settings for those who want a challenge
  • Crossplay not confirmed, limiting co-op pool
  • Some combat encounters feel too easy (TheSixthAxis review)

What we know and what we don’t

Confirmed facts

  • Released May 8, 2025
  • Developed by Raccoon Logic
  • Sequel to Journey to the Savage Planet
  • Metacritic score of 76
  • 2-player co-op with online and couch

What’s unclear

  • Exact game length varies (8-12+ hours reported)
  • Crossplay support not confirmed
  • Split-screen availability not confirmed
  • Long-term replayability remains untested

Revenge of the Savage Planet occupies a clear market niche: a budget-priced co-op adventure that prioritises polish over scale.

What critics are saying

“A delightful co-op experience perfect for shared play.”

— Metacritic aggregate

“An upbeat, satirical action adventure Sci-Fi.”

Steam store description

“Bigger, better, sillier.”

YouTube review coverage

The verdict for North American players: if you’re looking for a light-hearted, co-op-friendly romp that doesn’t demand weeks of your life, Revenge of the Savage Planet delivers. If your budget is tight and playtime is a priority, consider a sale. The trade-off is straightforward — quality over quantity — and the game knows exactly which side it’s on.

Frequently asked questions

Is Revenge of the Savage Planet worth it for solo players?

Yes, solo play is fully supported and enjoyable. The game scales reasonably, and the humor and exploration work well alone. Co-op is optional, not essential. (TheXboxHub review)

How does the co-op work in Revenge of the Savage Planet?

Co-op supports two players either online or via couch co-op. Both players progress together; progress is saved for the host. No split-screen is confirmed. (YouTube review)

What is the price of Revenge of the Savage Planet on PS5?

The PS5 version is priced at $39.99, matching the PC release. Prices may vary by region. (Metacritic aggregate)

Does Revenge of the Savage Planet support split-screen?

Split-screen has not been confirmed. Couch co-op is possible, but it’s not clear if it uses split-screen or shared screen. (TheXboxHub review)

Can I refund Revenge of the Savage Planet on Steam if I don’t like it?

Yes, Steam offers refunds within two weeks of purchase if playtime is under 2 hours. (Steam store page)

Is there a physical edition of Revenge of the Savage Planet?

As of May 2025, no physical edition has been announced. The game is digital-only on all platforms.

How does Revenge of the Savage Planet compare to other action-adventure games like Ratchet & Clank?

Revenge is shorter and more budget-priced than a AAA like Ratchet & Clank: Rift Apart ($70). It focuses on satirical humor and exploration rather than blockbuster spectacle. If you enjoy manageable length and co-op, it’s a solid alternative. (COGconnected review)



Oliver Kingsley
Oliver KingsleyStaff Writer

Oliver Kingsley is Editor-in-Chief at PlaylisterUK.co.uk, overseeing editorial policy, corrections, standards, music submissions policy and publication decisions. He writes occasional leader columns and major music stories.